1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
use vec3f;
#[derive(Clone, Copy, PartialEq)]
pub struct Sphere3f {
pub center: vec3f::Vec3f,
pub radius: f32
}
pub const UNIT: Sphere3f = Sphere3f { center: vec3f::ZERO_3F, radius: 1.0 };
impl Sphere3f {
pub fn new(center: vec3f::Vec3f, radius: f32) -> Sphere3f {
Sphere3f {
center: center,
radius: radius
}
}
pub fn from_radius(radius: f32) -> Sphere3f {
Sphere3f::new(vec3f::ZERO_3F, radius)
}
pub fn radius_squared(&self) -> f32 {
self.radius * self.radius
}
}
#[test]
fn test_sphere3f_create() {
Sphere3f::new(vec3f::vec3f(1, 2, 3), 4.0);
Sphere3f::from_radius(1.0);
}
#[test]
fn test_sphere3f_radius_squared() {
let r = 2.2f32;
assert!(Sphere3f::from_radius(r).radius_squared() == (r * r));
}